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2.1 - Interaction Design Basics - MCQs

Interactive MCQs Quiz

Test your knowledge with these questions

1. What is a basic definition of design?

2. In design, what does the term "trade-off" refer to?

3. What is one key aspect that designers must consider when working with materials?

4. What does the "golden rule of design" emphasize?

5. What should designers understand about computers in the context of human-computer interaction (HCI)?

6. According to the text, why should human errors be considered in design?

7. What is often the result of poor interface design?

8. How should designers treat human users according to the principles discussed?

9. What is a fundamental principle of interaction design?

10. What is a common approach when dealing with confusing interface elements?

11. What is the first step in the design process according to the content?

12. Which method is NOT mentioned for identifying user needs in HCI?

13. What is emphasized as a crucial part of the design process to improve and refine designs?

14. What should be considered when revisiting and discussing observations with users?

15. How can scenarios be used in the design process?

16. What is one challenge associated with deep hierarchical structures in navigation design?

17. What does the content suggest about involving actual users in the design process?

18. What should a design team do if they cannot involve all potential users in the design process?

19. Which of the following is NOT a part of the process of design as outlined in the content?

20. What is highlighted as a common pitfall in the design process regarding usability issues?

21. What does "know your users" imply in interface design?

22. Why might designers create personas in the design process?

23. What is a primary purpose of scenarios in design?

24. What issue might arise with the global structure of a system if it is too hierarchical?

25. What is a key consideration for navigation design in applications?

26. What should be the primary driver of screen layout design?

27. What principle should guide the grouping of elements on a screen?

28. What aspect should be considered when determining the order of groups and items on a screen?

29. What is the function of the "tab key sequence" in forms?

30. Which visual tool is commonly used to indicate groupings on a screen?

31. What is the typical alignment for text in left-to-right reading systems?

32. Why is right alignment preferred for numeric data in columns?

33. Which of the following design strategies improves the readability of long lists?

34. What is the term used in typography for the space between letters?

35. What is an example of using white space in screen design?

36. What is the main challenge with entering information in forms-based interfaces?

37. What does "affordance" in design refer to?

38. What is one of the challenges when designing multimedia applications?

39. How should interactive elements on a screen be presented?

40. What is the process of adapting software for different languages and cultures called?

41. Which of the following is a tool used to visually connect text columns?

42. What is one benefit of allowing users to choose between multiple screen representations?

43. In which scenario would aesthetics and utility clash in screen design?

44. What is a key principle of presenting information on a screen?

45. What is the main goal of screen design and layout in interactive systems?

46. What is the main goal of universal design?

47. Which principle of universal design emphasizes providing information in multiple ways?

48. Which principle focuses on accommodating a wide range of user skills and preferences?

49. What does the principle of 'Tolerance for Error' aim to address?

50. Which principle suggests that systems should be easy to operate to reduce physical strain?

51. How does the 'Size and Space for Approach and Use' principle apply to design?

52. Which principle ensures that no user is left out or stigmatized by the design?

53. What is an example of applying universal design in a physical environment?

54. Which principle addresses the need for guidance and feedback within a system?

55. What is the key consideration in applying the 'Equitable Use' principle?

56. Which principle of universal design involves reducing the risk and impact of errors?

57. What does the 'Simple and Intuitive Use' principle emphasize in design?

58. Which principle ensures that the design supports a range of user abilities and preferences?

59. How can the 'Perceptible Information' principle be implemented in a design?

60. What does the 'Size and Space for Approach and Use' principle primarily address?

61. What is the purpose of iteration in interaction design?

62. Which type of evaluation is conducted at the end of the design process to ensure quality standards are met?

63. What is the hill-climbing strategy in prototyping?

64. What is a potential drawback of the hill-climbing strategy?

65. What is required for effective prototyping and iteration?

66. How can designers avoid the issue of local maxima in their prototypes?

67. What does formative evaluation aim to achieve?

68. What can be a strategy to avoid getting stuck at a local maximum in design?

69. Which of the following is NOT a type of prototype mentioned in the text?

70. What method is mentioned as a way to assess prototypes in real-world settings?